What was your philosophy?|wow gold
Some games have PvP servers; Lord of the Rings Online handles it with wow gold
wow gold specific area that's PvP, and then you pull back out. What was your philosophy when you approached it?
SB: Our idea behind PvP was that we wanted two forms. One is sort of wow gold
wow gold instant action. So this is really based off of our old simulator system. Where basically what you would do is you'd be at a station, hit a button, pop in the simulator and you go train against other people.
We just thought, let's make it more fun and let's make it very objective-based. And so that's what that system is all about -- and so you get in here, you're fighting these things, you're taking out the launch base and the turrets, all that kind of stuff.
Then there's the open PvP. And this to me is a sort of -- it's the wow gold
wow gold ultimate. This is where the game all comes together. Players are out to capture other sectors and so the first group that's involved is the collectors; miners and people who have gotten rare components from various things had to then gather enough stuff in order to build it.
Then the crafter gets involved and they had to go build these substation components. Then the hauler gets involved because the haulers have to carry those components out to build these battle stations in space and then the fighters are involved because they have to defend the crafter while he builds it and then they have to defend the station once it's up or they have to go take out the other group station.
Not only that -- that's just to build the thing, but then to manage attack wow gold
wow power leveling you got scouts out like one map away in each direction and they're saying, "Hey watch out, I've got five fighters coming in from this sector here" and they're trying to help coordinate and the players are running around and everything.
Basically, at the bottom [indicates the map on-screen] those are the three starting areas. So there's Octavius, Solrain, and Quantar. That's where you play through your race's background. Then they all come together.
And that sort of where you choose, as the wow gold
aion gold player, like, am I going to do PvP and start fighting those guys and trying to capture sectors? Or I wanna go PvE and more sort of work alongside those guys to stop the bigger threats of the area. We really wanna try -- and I don't know if it will work but it is going to prove this -- to do no PvP and PvE servers and we're trying to mix it.
That's tough.
SB: Well, the players just may be oil and water; we may wow gold
wow gold cheap not be able to do this. But basically what happens is if you follow along the bottom thing there. That takes you all the way wow gold
wow gold buy to level cap, all in a very PvE sense. With consensual PvP if you're interested. But if you do the top row that's wide open anything goes sandbox-y open PvP and that also takes you all the way to the top level. And so you can sort of choose either path or change your mind and go back and forth.
I think people would like to try it. I think what they're afraid of is just getting overwhelmed by it. And I'm hoping that by doing this, we'll get more people to play PvP than we would otherwise because it's there for them. But we'll see. Beta will prove. This will either be a cool idea or it will be a study of why you don't ever want to try this.
So you really have to rely on the beta to prove out everything after all?
SB: It's there to prove all the balancing stuff. Is crafting worth it? Does myyqqm1030 anybody mine? Do people like the missions or do they want less missions and more PvP? That's what beta tells you.
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